Harlequin Noir is a third-person psychological brawler based around the actions of an immortal creature named Harlequin. The game was designed in the UDK Engine, and is part of a semester-long student-run game development project directed by Susan Ounekeo at the University of Texas at Dallas.

The game was finished in December of 2012. I worked on the project as one of three programmers, and was in charge of combat and movement, among other things.

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