These are a small collection of other miscellaneous games and prototypes that I have developed over time. These mostly focus on central mechanics, and are not very complete. All of
these were made in Game Maker, and most of them have a help screen if F1 is pressed.
A node-based strategy puzzle game flavored as two people debating.
Broken: A prototype that plays with going beyond game borders. Might not work on some screen sizes.
Credit Walk: A game that takes place entirely in a retro-style credit sequence, where different actions result in various consequences.
Pocketwatch: A tech demo where things in the world only move when you are within ten feet of them.
Ninj And Seek: Local 8-bit multiplayer hide and seek with ninjas.
Seconds: An art game about the brevity of life.