It’s been a while since we’ve updated anything on this site; it’s been a busy and frantic semester. Despite this, I am happy to announce that we have completed out quota for Game Production Lab and have created a fully-working five level demonstration of The White Cane, in the way it will hopefully look and feel upon completion.
Our team has been awesome and has worked hard. They’ve done an amazing job and you should check out their work.
That said, we will be continuing this with a slightly different group over the summer and into next fall though UTD’s Game Pipelining Methodologies class. Which means that within two semesters, we should have something really awesome to show everyone.
Download the release here.
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