I thought I’d give an update on the progress of the White Cane.
As you might have guessed, we did not make it into the final round of IGF. That said, the team is still very proud of the work we’ve done, and were all surprised and happy to see so many people playing and enjoying the game. It was great! In fact, it’s probably what motivates me the most to work on this. Speaking of which.
So as of right now, there is no actual White Cane team. Since TWC was part of a two-semester school project that is now over, the team has kind of dissolved. Zach, Daniel, and I are all hard at work finishing our last few semesters and looking for jobs, which for me at least, is about a 12 hour work day. Unfortunately also, since there’s a lot of intellectual property issues with working on a side project while holding a job, we’re really not going to be able to all work on a dedicated scale on it after college either.
That said, I am still working on the game personally! Work is slow since I’m having to learn Blender and GIMP (significant but free downgrades) to make all of the assets now. It’s not exactly what I wanted to be doing, and I’m definitely not as good as Daniel, but it’s all necessary. Once I have a normal job my time will actually free up a bit and work will go faster, but even so, I’m getting a bit done as it is. Luckily, the game is for the most part completely programmed, and Zach is still okay with helping out every now and then. I’ve trimmed as much of the design fat as I could and prioritized all of my work, so that worst case I can deliver a slightly smaller game, rather than getting overwhelmed and not delivering anything at all.
Again, thanks for all of your support, and I will hopefully post again soon.
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